Why the Future of Tablets Isn't in Apps

Pudits like to point to apps (and importantly the availability of apps) as the deciding factor in the success (and failure) of tablets and other app-oriented devices.  Most developers have the bandwidth to support at most two (and sometimes three) development platforms.  The largest app developers - the Pandoras and Kindles of the world - will allocate resources for…

The Value of Freemium

Some facinating findings in some recently released data from Furry: Games drive 75% of revenue among the top 100 grossing iOS apps and 65% of this revenue were generated from freemium games. The average purchase from within free-to-play mobile game is $14 As the chart shows, 71% of all in-app transactions happing within freemium games are for amounts under $10, 16% are…

Retail Trends to Watch

The following was published in Dealerscope Magazine in December 2010:

The last three years have been a volatile period in the history of consumer electronics. While a recovery is slowly taking shape, I believe the next few years will offer as much change as the in the last year or so. Here are a few trends worth watching:

Store-within-a-Store Model Expands
In the late 1990s, Apple’s presence within major retailers began to change, ultimately transforming into the now familiar store-within-a-store model. This gradual transformation pulled Apple products together within the store. Instead of merchandizing Apple products within the category where the products would sit next to similar devices, Apple products were increasingly merchandized next to other Apple products. The retail presence for Apple changed from an existence within categories to one of brand. As the Apple ecosystem of products expanded, so too did Apple’s store-within-a-store presence.    While this trend has yet to catch-on widely within the U.S., it is starting to emerge outside of the U.S. for other brands. We’ll see this trend accelerate in the U.S. and beyond.

To create a 360-degree experience (a combination of hardware, software and ecosystem) for consumers, companies are highlighting how the interoperability of their different devices can provide a seamless experience for the end-user. The store-within-a-store model is also expanding slowly as the more traditional categorical view recedes. When devices move away from conventional category definitions, brand becomes the natural organizational default.

Making the Social Graph Linear

John Battelle writes about Color, a new social photo app. Color creates a visual (user-generated photos) public (anyone sharing photos through Color) timeline of any given location (using a proximity algorithm). (It is worth noting Dave Winer suggested the need of a "social camera" four years ago.)  Battelle suggests color matters because of location ("colors has the opportunity to be the first breakout application…

Why Excluding Drunk Driver Apps Might be a Bad Idea...

Senate Majority Leader Harry Reid and fellow Senators Chuck Schumer, Frank Lautenberg and Tom Udall recently wrote to Apple, Google, and RIMM asking them to exclude apps which allow users to identify, among other things, drunk driving checkpoints.  In the request, the Senators write, "we appreciate the technology that has allowed millions of Americans to have information at…

Long-run implications of the Death of Kin: Why Blockbusters must be Blockbusters Quicker

Much has been written about the “death” of Microsoft’s Kin (see: here, here, and here). The focus of these analyses has centered on what might have gone wrong. I'd like to focus on something slightly different. In the death of the Kin phone I think we see something that has greater implications for technology innovation.…